Winter for card makers v3.1
I greet you Gentlemen, this assembly of textures and registers is intended for card-makers. Tired of kneading mud, I decided to try changing textures for myself, showed people they liked it, I liked it for a ride, it seemed to me something unusual and native, since I live in the middle zone of Russia, shared with a friend, A friend said let’s try to make better textures, helped with textures, here is the result.
1) First of all, I changed the textures of the material and the extruder, and many other textures that are responsible for the dirt in the game. (Snow)
2) I changed the exhaust, added more time delay to the exhaust gases, I made the exhaust at idle white smoke, more white during the movements of the Car, all the same frosts, there was an idea to make warm-up on time, so far I have not found a solution, let’s say the more the car works the less white smoke.
3) Added materials for card makers overlays are different and so on … (Winter)
4) I removed the lumps (snow mud) they are taken here is present in the archive, you can not replace, it looks good for an amateur.
5) More cars get dirty with snow
6) Added sounds of the environment of day and night, there are squeaks of trees, the singing of winter birds, the wind, wolves, dogs, etc. …. The sounds of dirt have been redone on the creak of snow, I don’t know the guys, I’m not a pro, but it looks good.
7) The physics has been reworked a little, namely that same dirt))) Yes, don’t kick me much for it, because you can don’t put it and don’t offer it to your players in a place with a card, believe me a word without it will be no worse than a feeling, on the contrary hardcore I would say, because I lightened it, namely, I reduced the resistance and added the depth of dirt, it is snow, and other little things, because snow is lighter than dirt, I made such a decision, and it’s still being tested, the file itself is responsible for the physics of dirt you can not set, I repeat this will not harm you the file – “media.xml”
8) Falling snow has been added to activate the falling snow, just give a signal to the engine turned off, and turn it off the same way.
9) There is an installation for exe client Author evgen70 rus
Example path C: \ Program Files (x86) \ Steam \ steamapps \ common \ Spintires MudRunner
I recommend using the mod assembly from Dmitry Chesnokov (Dimon64rus)
At the expense of Lord Estrudes, I would like to know your opinion, because it was very difficult to select and balance the color, how would you do? And what you lack is ready to discuss here with you. There are many options, though one interferes with the other, logically, you have to look for a middle ground.
Installation:
Add TextureCache.zip in the texture editor, for visibility.
Replace Media with material for cards that already have an older version
Installation: On a clean game client, add the contents of the “Winter Mod” folder to the game directory! Replacing Config.xml
Remember it all depends on you, do as you want, do not be afraid to raise the landscape, do snowdrifts, smear snowdrifts, smear it straight from the heart, as you want, I make a map myself, but it became more difficult to make a dispute, but it’s nice)))) GOOD LUCK! !!
Version 3.1 for Spintires: MudRunner (v14.08.19):
– Dynamic snow has changed, it has become more or less soft, and it falls more slowly, the wind has balanced slightly, the falling snow depends on the wind, with what force it blows
– Removed the frost from the glass
– Replaced the texture of the logs
– Added new night sounds
– I finalized the graphics, changed the color filter, made a more winter look, horizon, clouds, tum, etc.
– Reduced the brightness of days, so that the eyes do not flow out from a bright white color, I do not recommend resizing to put on top of the mod!
– Made realistic nights, now the headlights are playing their part, many probably have lost the habit of white nights))))
For the editor, he added new log objects, new landscape textures, road overlays.
models:
log_long_bald_a – A trimmed static long log.
log_long_birch_a – Birch is a long static log.
log_medium_birch_a – Birch medium static log.
log_short_birch_a – Birch A short static log.
logs_heap_birch – A bunch of static birch logs.