SnowRunner – Community Update #1
Living up to its name, SnowRunner will feature vast snow maps to get lost in, along with a ton of new vehicles, missions, and gameplay to keep you coming back for more. And don’t think we’ve forgotten about the mud – SnowRunner will of course also feature snowless maps where you can wrestle with the mud to your heart’s content.
SnowRunner launches in 2020 on PS4, Xbox One and PC via the Epic Game Store. After months of teasing, we’re happy to unveil more about the game. Starting today, we will share regular news on what’s going on in development with new screenshots, videos, and updates. All this news will be consolidated every month in our Monthly Community Updates!
We can already confirm that, as you would expect, SnowRunner will feature mod support on PC at launch. We owe so much to our mod fanbase and their endless creativity, and we can’t wait to see what they will create with our new and improved tools! We’ll share more details about this topic in the coming months.
Snowdrifts are a unique new feature, utilizing unprecedented physics simulations. Customize your vehicles both visually and practically in order to tackle some of the most hostile environments on Earth. With the fully-synchronous multiplayer, all of this can be experienced with your friends.
Thank you all for your excitement and passion, and keep your eye on our social media accounts in the near future.
SnowRunner Addons Mods SnowRunner Cars Mods SnowRunner Maps Mods SnowRunner Materials Mods SnowRunner Other Mods SnowRunner Mods Packs SnowRunner Sounds Mods SnowRunner Textures Mods SnowRunner Tractors Mods SnowRunner Trailers Mods SnowRunner Trucks Mods SnowRunner Vehicle Mods
game engine unreal engine 4 use?
This game? Havok use C++, Java, Object C, unreal only C++.
But, my opinion, unreal support DX12, much more spectacular and beautiful.
the concept is based on the knowledge of the developers, so it would be much more work to transfer it to another environment. probably when the original team started, there weren’t too big plans, they were available.
perhaps the reasons lie in the fundamentals.
ST and MR uses Lua scripts to gameplay and physics. Main game only 10-20MB without textures, scripts and models.
it would be possible to redesign the whole game and expand the physics from the ground up. >> it would be possible to redesign the whole game and upgrade the physics from scratch. in fact anyone could do this, of course with the licenses
But not a small job 😀
thanks for reply
these bastards are giving us a shit and beating us again, only the content of the media changes, the limits, the rest of the appearances.
When will mods come to consle