Farm Energy 2 Map v1.0

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Farm Energy 2 Map v1.0

Hello everyone, dear friends! We present you an envelope from Spintires in Spintires: Mudrunner. This version fixes some trivia.
In the plot you will find a kamaz with garage parts and open the garage and in principle everything, all the successful pokatushek!

On the map:
– 1 Garage (closed)
– 2 Refills
– 1 logging + 2 goats
– 5 Pilots
– 9 Points of exploration
– 4 cars + 4 slots (replaceable)


Credits: Chesnokov Dmitry
1 Star2 Stars3 Stars4 Stars5 Stars (6 votes, average: 5.00 out of 5)
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Useful Information: MudRunner
- How to install Spintires: MudRunner Mods
- Spintires: MudRunner Mods Converter / Editor
- Download Spintires: MudRunner
- About Spintires: MudRunner Game
- Spintires: MudRunner Release Date
- Spintires: MudRunner System Requirements
- Spintires: MudRunner on Consoles
- Spintires: MudRunner Modding Guide
- Spintires: MudRunner Map Modding Guide
Useful Information: SnowRunner
- How to install SnowRunner Mods
- SnowRunner Mods Converter / Editor
- Download SnowRunner
- SnowRunner Release Date
- SnowRunner System Requirements
- SnowRunner on Consoles
- SnowRunner Modding Guide
- SnowRunner Demo

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6 Responses

  1. NeX2PC says:

    Clearly one of the best maps I’ve ever tested. Super realistic and full of surprises. Awesome!
    If I had to give a fault, it would be the train lines which are a little too high and sometimes very difficult to cross. But it doesn’t matter considering the quality of this map!

    In short 5* clearly must have!

  2. fuuu says:

    why do this map try to overwrite many .xml insime media?

    • calvin says:

      are you putting the map inside the Media.zip, if so create a folder and name it Media then right click the config.xml and make it look like this

      put it below this

      inside you Media folder you created create a levels folder
      now copy or drag your map into the levels folder
      if you map has more than 1 folder drag them all into the Media folder that you made

      • calvin says:

        copy all the top line that has MediaPath
        create a space below it and past it in
        remove the .zip and save

      • fuuu says:

        I already use the Media folder for all my mods (config.xml already modified to read it)
        and usually when i add a new map there are no collisions between files
        but this time some xml was already there from another map i suppose
        i checked the content of the files one by one and the only one who shows some difference is asphalt_road.xml
        naming collision is not good… why don’t you use a prefix like thisismymod_asphalt_road.xml to bo safe?

        • calvin says:

          if there is a media.xml or a scripts folder on any map i download i don’t copy them to the Media folder, they will mess up the game.

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