Farm Energy 2 Map v1.0
Hello everyone, dear friends! We present you an envelope from Spintires in Spintires: Mudrunner. This version fixes some trivia.
In the plot you will find a kamaz with garage parts and open the garage and in principle everything, all the successful pokatushek!
On the map:
– 1 Garage (closed)
– 2 Refills
– 1 logging + 2 goats
– 5 Pilots
– 9 Points of exploration
– 4 cars + 4 slots (replaceable)
Clearly one of the best maps I’ve ever tested. Super realistic and full of surprises. Awesome!
If I had to give a fault, it would be the train lines which are a little too high and sometimes very difficult to cross. But it doesn’t matter considering the quality of this map!
In short 5* clearly must have!
why do this map try to overwrite many .xml insime media?
are you putting the map inside the Media.zip, if so create a folder and name it Media then right click the config.xml and make it look like this
put it below this
inside you Media folder you created create a levels folder
now copy or drag your map into the levels folder
if you map has more than 1 folder drag them all into the Media folder that you made
copy all the top line that has MediaPath
create a space below it and past it in
remove the .zip and save
I already use the Media folder for all my mods (config.xml already modified to read it)
and usually when i add a new map there are no collisions between files
but this time some xml was already there from another map i suppose
i checked the content of the files one by one and the only one who shows some difference is asphalt_road.xml
naming collision is not good… why don’t you use a prefix like thisismymod_asphalt_road.xml to bo safe?
if there is a media.xml or a scripts folder on any map i download i don’t copy them to the Media folder, they will mess up the game.