Correct dirt v3.1
Approaches the behavior of dirt in the game to reality.
Now, if you fly into the mud at full speed, respectively, the mud splashes dirty the car, while skidding and driving through the mud on a high gear also, but to a lesser extent, well, etc. depending on the selected speed limit.
The mud sprays themselves and their physics are made more realistic, ridiculous lumps on wheels are removed (thanks to Soul Reaver) and dry small hard lumps flying out from under the wheels, only slush is left, its intensity is increased during 1+ and higher transmissions.
Pollution on machines now have volume, which also adds realism.
I recommend using it with the following additions; this will strongly emphasize the visual effects of the new dirt:
SweetFX graphics enhancement
Remove noise graphics
To work in multiplayer:
Do not install SweetFX. Use SpinTiresMod.exe with disabled checking of original files in the game.
Installation:
In case you don’t like it, copy the archives of the Media, MeshCache, TextureCache game and save it in a separate folder.
From the downloaded archive, copy files to the game archives, agreeing to a replacement.
In any incomprehensible situation, we clear the cache.
Version 3 for Spintires: MudRunner (v18 / 10/18):
– adaptation to the new version of the game;
– new texture of pollution;
– minor edits.
Version 3.1 for Spintires: MudRunner (v18 / 05/21):
– Fixed windshield flare from the sun when viewed from the cab
– minor fixes
Hey this looks good, took me a little while to figure out you have to replace the files inside the existing zip archives but now I can only wonder why the game doesn’t look like this by default.